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Radiance Cascade GI in Vulkan — Théo Le Goc

Radiance Cascade GI in Vulkan — Théo Le Goc

Mar 25, 20261 min read

  • guide
  • implementation
  • glsl
  • vulkan
  • Blog post
  • GitHub repo

Practical engineering notes: cascade resolution choices, texture sizing, decoupling screen resolution from cascade resolution. Vulkan 2D compute shader implementation.

Related: Otavio’s OpenGL implementation


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  • Radiance Cascades For 2D GI — Otavio Peixoto
  • Other Implementations & Demos

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