Radiance Cascades Wiki

Tag: implementation

15 items with this tag.

  • Mar 25, 2026

    Building Real-Time Global Illumination — Jason McGhee

    • guide
    • implementation
    • javascript
    • glsl
  • Mar 25, 2026

    Radiance Cascades For 2D GI — Otavio Peixoto

    • guide
    • implementation
    • glsl
    • opengl
  • Mar 25, 2026

    Radiance Cascade GI in Vulkan — Théo Le Goc

    • guide
    • implementation
    • glsl
    • vulkan
  • Mar 25, 2026

    Building Intuition around Radiance Cascades — tmpvar

    • guide
    • implementation
    • wgsl
    • webgpu
  • Mar 25, 2026

    amida — 2D RC with Bounces and Volumetrics

    • implementation
    • rust
    • cuda
  • Mar 25, 2026

    Radiance Cascades — Bevy/Rust

    • implementation
    • rust
    • wgsl
    • bevy
  • Mar 25, 2026

    DexRT — Astrophysical Radiative Transfer

    • implementation
    • cpp
  • Mar 25, 2026

    Radiance Cascades — GameMaker

    • implementation
    • glsl
    • gamemaker
  • Mar 25, 2026

    Radiance Cascades — Godot 4.3

    • implementation
    • glsl
    • godot
  • Mar 25, 2026

    Other Implementations & Demos

    • implementation
  • Mar 25, 2026

    Shadertoy Implementations

    • implementation
    • glsl
  • Mar 25, 2026

    Radiance Cascades — Unity URP

    • implementation
    • hlsl
    • unity
  • Mar 25, 2026

    RC-Guided NEE Pathtracer

    • variant
    • implementation
    • rust
  • Mar 25, 2026

    Surfel Radiance Cascades (3D)

    • variant
    • implementation
    • rust
  • Mar 25, 2026

    UV-Space RC (3D)

    • variant
    • implementation
    • glsl

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