Addresses interpolation artifacts during cascade merging. The four bilinearly sampled upper-cascade probes have spatial offsets, causing discontinuities at probe boundaries. The fix casts 4× rays — one reprojected to each upper-cascade bilinear probe — before merging, making merged rays continuous.

Tradeoff: 4× ray cost. For a cheaper alternative, see the nearest-fix.

Without fixWith bilinear fix
Vanilla — no fixBilinear fix

Images from Yaazarai’s GMShaders repo.

Related: nearest-fix · parallax-fix (different artifact)